Full-Health Heavy Gunner
A safe alternative to Bloodied for newcomers. Large HP pool, power armor.
The same DPS class as Bloodied, but without the one-shot risk. Great for PvE farming and group events. X-01 or T-60 power armor adds +50 to all resistances. The main weapons are the Plasma Caster and heavy ballistics.
SPECIAL
Perk layout
Hover a card to read what the perk does.
Heavy weapons deal +20% damage.
Heavy weapons deal another +20% damage.
Heavy weapons deal another +20% damage.
Reduces the weight of heavy weapons by 90%.
Heavy weapons weigh 90% less.
Gain +10 damage resistance while a heavy weapon is equipped.
Heavy weapons have a +12% chance to set the target on fire.
V.A.T.S. shows enemy damage resistance.
All incoming damage is reduced by 10%.
+45 to maximum health.
+30 damage and energy resistance while not in power armor.
-45% fire damage taken.
+10 damage resistance.
-24% radiation taken.
+15% XP for the team and +25% crafting from all resources.
Stimpaks heal teammates 100% more.
Fast travel costs 30% less.
Targets take +10% damage for 7 seconds after you hit them.
Firearms break 50% more slowly.
Repair firearms 60% more effectively; they break more slowly.
Stimpaks heal 45% more.
Repair weapons and armor 60% more effectively.
Explosives deal 60% more damage.
A kill grants +6% damage for 30 seconds, stacking up to +60%.
Food and drink weigh 90% less.
+5 to armor pocket capacity (carry weight).
+15% damage with every weapon type.
Every 20 seconds in combat you get a free critical hit.
The V.A.T.S. critical meter fills faster.
Critical hits deal +50% more damage.
Heavy weapons have a chance to cripple the target.
+5% chance for better loot from enemies.
Chance to avoid damage entirely while at low health.



