Bloodied Commando
Automatic rifles at 1 HP. The main weapon is the Fixer.
An all-purpose build for any task. A Fixer with Bloodied/Explosive and +25 limb damage is the meta standard. High Agility means near-endless V.A.T.S., and Adrenaline stacks up to +60% damage.
SPECIAL
Perk layout
Hover a card to read what the perk does.
Increases your maximum carry weight based on your Strength.
+10 to maximum carry weight.
Automatic rifles deal +20% damage.
Automatic rifles deal another +20% damage.
Automatic rifles deal another +20% damage.
V.A.T.S. focuses fire on one limb.
V.A.T.S. shows enemy damage resistance.
Ranged weapons ignore 40% of enemy armor.
Firearms have a +12% chance to ignite the target.
At high radiation you gain +5 Strength.
The more radiation you carry, the higher your Strength (max +5).
+15% XP for the team and +25% crafting from all resources.
Mutation effects are 25% stronger in a team.
Stimpaks heal teammates 100% more.
Fast travel costs 30% less.
Vendor prices are 10% better.
Firearms break 50% more slowly.
Repair firearms 60% more effectively; they break more slowly.
Repair weapons and armor 60% more effectively.
Stimpaks heal 45% more.
You are harder to detect while sneaking.
You can sneak to break pursuit. Running no longer affects stealth.
+50% sneak attack damage. Sleeping targets are killed instantly.
Run quietly while sneaking.
A kill grants +6% damage for 30 seconds, stacking up to +60%.
Action points regenerate 45% faster.
Each V.A.T.S. hit deals 5% more damage to the next target, stacking.
Chance to take 30% less damage from attacks while sneaking.
+15% damage with every weapon type.
Negative mutation effects are reduced by 75%.
6% chance to reflect an enemy shot back at them.
Every 20 seconds in combat you get a free critical hit.
Chance to avoid damage entirely while at low health.
Chance for the Stranger to appear in V.A.T.S.
Heavy weapons have a chance to cripple the target.
+5% chance for better loot from enemies.


