Auto Pistol Storm
Automatic pistols - high rate of fire and low time-to-kill up close.
A less popular but extremely effective build. A 10mm SMG with Bloodied or Explosive is a continuous stream of damage, and Commando plus Gunslinger perks stack together.
SPECIAL
Perk layout
Hover a card to read what the perk does.
Increases your maximum carry weight based on your Strength.
Automatic rifles deal +20% damage.
Automatic rifles deal another +20% damage.
Automatic rifles deal another +20% damage.
V.A.T.S. focuses fire on one limb.
V.A.T.S. shows enemy damage resistance.
Ranged weapons ignore 40% of enemy armor.
All incoming damage is reduced by 10%.
+45 to maximum health.
At high radiation you gain +5 Strength.
+15% XP for the team and +25% crafting from all resources.
Mutation effects are 25% stronger in a team.
Firearms break 50% more slowly.
Repair firearms 60% more effectively; they break more slowly.
Repair weapons and armor 60% more effectively.
Stimpaks heal 45% more.
Non-automatic pistols deal +20% damage.
Non-automatic pistols deal another +20% damage.
Non-automatic pistols deal another +20% damage.
A kill grants +6% damage for 30 seconds, stacking up to +60%.
Action points regenerate 45% faster.
You are harder to detect while sneaking.
You can sneak to break pursuit. Running no longer affects stealth.
+15% damage with every weapon type.
Every 20 seconds in combat you get a free critical hit.
The V.A.T.S. critical meter fills faster.
+5% chance for better loot from enemies.
Chance to avoid damage entirely while at low health.
6% chance to reflect an enemy shot back at them.
