Anti-Armor Commando
A full-health alternative to the Bloodied Fixer. Ignores 50% of enemy armor.
The Anti-Armor effect cuts the target's armor by 50%, and that multiplies with the Smart Shot perk for another 40%. As a result your Fixer punches through a Sentinel Bot or a Wendigo Colossus as effectively as Bloodied, without playing at 1 HP. Ideal for players moving from Stealth Commando up to tougher events.
SPECIAL
Perk layout
Hover a card to read what the perk does.
Increases your maximum carry weight based on your Strength.
Automatic rifles deal +20% damage.
Automatic rifles deal another +20% damage.
Automatic rifles deal another +20% damage.
V.A.T.S. focuses fire on one limb.
V.A.T.S. shows enemy damage resistance.
Ranged weapons ignore 40% of enemy armor.
Ranged weapons ignore 40% of enemy armor.
All incoming damage is reduced by 10%.
+45 to maximum health.
+30 damage and energy resistance while not in power armor.
-45% fire damage taken.
+10 damage resistance.
-24% radiation taken.
+15% XP for the team and +25% crafting from all resources.
Stimpaks heal teammates 100% more.
Fast travel costs 30% less.
Mutation effects are 25% stronger in a team.
Firearms break 50% more slowly.
Repair firearms 60% more effectively; they break more slowly.
Repair weapons and armor 60% more effectively.
Stimpaks heal 45% more.
A kill grants +6% damage for 30 seconds, stacking up to +60%.
Action points regenerate 45% faster.
You can sneak to break pursuit. Running no longer affects stealth.
You are harder to detect while sneaking.
Each V.A.T.S. hit deals 5% more damage to the next target, stacking.
+15% damage with every weapon type.
Every 20 seconds in combat you get a free critical hit.
The V.A.T.S. critical meter fills faster.
Critical hits deal +50% more damage.
+5% chance for better loot from enemies.
Heavy weapons have a chance to cripple the target.


